Six of the greatest arcade games from the early 1980s have come to the SNES. Spin your ship and destroy the rushing debris in ASTEROIDS. See if you can eliminate a brick wall using a paddle and ball in SUPER BREAKOUT. Rescue the world from giant insects in CENTIPEDE or from nuclear winter in MISSILE (more...)
© 1997, Taito Software - Arcade
The story line follows that you are manning a scout ship (the paddle) that was intended to search for a new planet for your people to colonize. The evil character Doh, who appears in most Arkanoid games, is thwarting your peoples plans by scattering blocks throughout the solar system. You must destroy (more...)
© , Majesco - Arcade
Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, (more...)
Kirby's Dream Course is an innovative SNES game featuring everyone's favourite pink blob, Kirby. After his adventures in Dream Land we find him in this mini golf game where Kirby himself is the ball, and you must guide him around each hole using the sort of bar system that you see in most golf games. (more...)
Mr. Do! is an arcade game created by Universal in 1982. Similar in gameplay to Namco's popular Dig Dug title, Mr. Do! was also popular in the arcade and saw ports on a variety of home video game consoles. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground (more...)
Ms. Pac-Man is a popular arcade game released by Midway in 1981. This sequel to Pac-Man differs from its predecessor on the fact that there is more than one layout of paths involved. Every two or three levels, the map changes with intermissions in-between that illustrate the courtship of Pac-Man and (more...)
© 1992, Taito Software - Arcade
There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme (more...)
© 1994, Taito Software - Arcade
Terrorists have hijacked Trans Global Flight #520. If their demands are not met, the terrorists will start killing passengers. You are to infiltrate the area and rescue the hostages. Fortunately, you are armed with the latest anti-terrorist equipment including assault guns and rocket launchers. To keep (more...)
The Paperboy is back, and he's not going to let anything keep him from delivering the paper. Make sure the paper gets to the subscribers, and try to cause damage to those who don't want the papers. Now, the Paperboy can ride in three directions, fire papers to the left and to the right, and jump higher (more...)
Q*bert is very good at hopping and does so on a isometric grid in the shape of a pyramid. Q*Bert 3 takes this simple premise and applies it to varying themes and forms of the grid. There are a total of 20 levels with 4 boards per level of increasing difficulty. Happy hopping! (more...)





































